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ZZ Method

Created by Zbigniew Zborowski — Poland  |  ~50 moves average  |  Excellent ergonomics

Why ZZ?

ZZ eliminates all M-slice moves and cube rotations by orienting all edges in the first step. After EOLine, you only ever use R, L, U moves — making it ergonomically superior to any other method. Sub-10 cubers who switch to ZZ often find their hands feel better after long practice sessions.

1

EOLine

Orient all 12 edges AND place the DF and DB edges simultaneously. This is the hard part — requires planning and practice. After this, you never use F, B, or M moves.

2

F2L — First Two Layers

Build both F2L pairs using only R, U, L moves. No rotations, no regrips. The restrictive move set is a feature — it forces efficiency.

3

LL — Last Layer

Orient and permute the last layer. Since all edges are already oriented, you use OCLL + CPLL or ZBLL variants. ~49 ZBLL algorithms for single-look.

ZZ vs CFOP — Key Differences

ZZCFOP
M-slice movesNoneRequired for OLL/PLL
Cube rotationsNone after EOLineCommon in F2L
Move count~50 STM~55-60 STM
First step difficultyHard (EOLine)Easy (Cross)
Community / resourcesSmallerMassive
Full ZZ method tutorial: Search YouTube →
← Compare All Methods Roux Method →
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